In 2001, Apple introduced the iPod, an MP3 player with the unheard-of storage capacity of 5 gigabytes. Five iPod generations later, the device plays songs, movies and photo slideshows, and you can store up to 80 GB of any type of file you want. The evolution has been a lesson in consumer electronics marketing and development: Millions of people are so hooked on the iPod, they continue to buy it and its coordinating Apple products despite quick battery death and difficult repairs.
In this article, we'll find out why so many people buy iPod after iPod, dissect an iPod video to find out how it works and check out what type of software is available to enhance its functionality.
iPod Basics
The fifth-generation (5g) iPod video is much more than an MP3 player. It's a digital audio player, video player, photo viewer and portable hard drive, making it a full-fledged portable media center. It's available in 30-GB and 80-GB capacities and has a 2.5-inch, color LCD screen. In addition to the iPod 5G, the current generation of iPod players includes:
- iPod shuffle, with a 1-GB capacity, which only plays songs and has no display
- iPod nano, which plays digital audio, displays digital photos, comes in 2-, 4- and 8-GB capacities and has a smaller form factor than the iPod video
HSW Shopper (from left) iPod shuffle, iPod nano, iPod video |
In this article, we'll be focusing on the top-of-the-line, fifth-generation iPod with audio and video capabilities.
Although the iPod is an Apple product, it works with both Mac and Windows machines. Since it's the top-selling media player in the United States, probably the big question is: What makes it different from any other digital media player? The answer will differ depending on who you ask. Some might say it's the form factor -- the 80-GB iPod video is just over half an inch (1.4 cm) deep and weighs about 5.5 ounces (156 grams). For comparison, the iRiver PMC-140 (a Windows-based portable media center) is 1.3 inches (3.3 cm) deep and weighs 9.6 ounces (272 grams), and it only holds 40 GB (but the screen is bigger at 3.5 inches).
Other people might tell you it's the Apple Click Wheel, a touch-sensitive wheel that makes it incredibly easy to navigate through the various menus and options with just a thumb. According to Apple CEO Steve Jobs in a Newsweek interview, "It was developed out of necessity for the Mini, because there wasn't enough room [for the buttons]. But the minute we experienced it we just thought, 'My God, why didn't we think of this sooner?'" And then, some might tell you the greatest thing in the world is the super-tight iPod/iTunes integration (which, ironically, others will curse until the day they die).
iTunes interface |
iTunes is the integrated jukebox/media-player software that comes with an iPod. It lives on your computer, and you use it for organizing, playing, converting and downloading files from an external source to your computer and from your computer to an iPod. This is really no different from the software than comes with any other portable media player. The thing that makes iTunes a brilliant invention from a consumer-electronics standpoint is the built-in iTunes Store that keeps iPod users coming back to Apple on a regular basis.
The iTunes Store lets iPod users purchase music, movies, podcasts, audiobooks and music videos with a click -- it's an integral part of the iTunes software. The Store offers 3.5 million songs, tens of thousands of podcasts, 3,000 music videos and 20,000 audiobooks, as well as TV shows, feature films and iPod video games. You can watch or listen to the files through iTunes on your computer and download them to your iPod. And you don't even have to drag and drop: The iTunes software autosyncs with iPod whenever it's connected to your computer through a USB 2.0 port (you can use FireWire for charging, but not for syncing). Just plug it in, and the iPod automatically downloads every new file that you added to your iTunes jukebox since the last time it was connected. It also uploads to iTunes all new data that you added to your iPod since last the two conversed, like playlists and song ratings.
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iPod Features and Hardware
iPod Hardware
That said, let's pry this baby apart. For most of the iPod video's functionality, we're dealing with seven primary components:
The case actually isn't that difficult to get into -- we used a 6-inch metal putty knife to pry apart the seam. Once you see that you need to get the knife under the thin edge of one side of the casing (instead of driving it straight down), it comes apart pretty quickly. Here's what we saw when we pulled it apart: This iPod video uses a 30-GB Toshiba 1.8-inch hard drive (model MK3008GAL), featuring 4200 rpm and a USB interface. It weighs 1.7 ounces (48 grams) and fits 30 GB onto a single platter, squeezing in 93.5 gigabits per square inch. To fit so much into so little space, the drive uses smaller and lighter sliders (which keep the right spacing between the read/write heads and the recording surface) and a more sensitive thin-film technology on the heads and the platter. The increased sensitivity allows for a greater number of recorded bits per square inch. When you remove the front casing, you're looking at the LCD, the motherboard and the Click Wheel: The Click Wheel is a section unto itself, and we'll deal with that technology on the next page. Let's start here with the iPod video display. The display is a 2.5-inch, 16-bit, TFT LCD. It has a 320x240-pixel resolution and a 0.156 dot pitch. The screen is incredibly thin -- just 0.125 inches (3.175 mm) deep. The connectors used in the iPod are miniscule. Instead of the plastic connectors you find in larger devices, the ends of the wires that connect the various components of the iPod are coated in a film that stiffens them to create a viable input. Here you can see where the LCD connects to the back side of the motherboard (with a U.S. dime for reference): All of the chips and memory devices that make an iPod run are situated on the motherboard. Here's the front: And here's the back: In the image above, you can see the Click Wheel controller. A "mixed-signal array" is a chip that can deal with both analog and digital data. In the case of the Click Wheel, the controller has to accept analog data generated by the movement of a finger over the surface of the wheel and turn it into digital data the microprocessor can understand. Let's find out how it does that.
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The Click Wheel
The Click Wheel is a touch-sensitive ring that you use to navigate through all of iPod's menus and control all of its features. It provides two ways to input commands: by sliding your finger around the wheel and by pressing buttons located under and in the middle of the wheel. Under the plastic surface of the Click Wheel, there are four mechanical buttons (Menu, back, forward, play/pause), and there's one button in the center (select).
You've got five buttons and five corresponding contacts on the motherboard. When you press, say, the right side of the wheel while you're listening to a song, the wheel pushes down the forward button. The underside of each rubber button is metal, so pressing it completes the corresponding circuit on the motherboard. The motherboard tells the processor this circuit is complete, and the processor tells the operating system to fast-forward through the song. The Click Wheel's touch-sensitive function lets you move through lists, adjust volume and fast forward through a song by moving your finger around the stationary wheel. It works a lot like a laptop touchpad. In fact, the company that supplied the Click Wheel for the 4G iPod was Synaptics, most widely known for making laptop touchpads. For the 5G, Apple created its own proprietary Click Wheel design based on the same capacitive sensing principle as the previous Synaptics-designed Click Wheel. Under the plastic cover of the Click Wheel, there is a membrane embedded with metallic channels. Where the channels intersect, a positional address is created, like coordinates on a graph. At its most basic, a capacitive-sensing system works like this: The system controller supplies an electrical current to the grid. The metal channels that form the grid are conductors -- they conduct electricity. When another conductor -- say, your finger -- gets close to the grid, the current wants to flow to your finger to complete the circuit. But there's a piece of nonconductive plastic in the way -- the Click Wheel cover. So the charge builds up at the point of the grid that's closest to your finger. This build-up of an electrical charge between two conductors is called capacitance. The closer the two conductors are without touching, the greater the capacitance.
The "sensing" part of the system comes in with the controller. The Click Wheel controller (see above) is programmed to measure changes in capacitance. The greater the change in capacitance at any given point, the closer your finger must be to that point. When the controller detects a certain change in capacitance, it sends a signal to the microprocessor. As you move your finger around the wheel, the charge build-up moves around the wheel with it. Every time the controller senses capacitance at a given point, it sends a signal. That's how the Click Wheel can detect speed of motion -- the faster you move your finger around the wheel, the more compacted the stream of signals it sends out. And as the microprocessor receives the signals, it performs the corresponding action -- increasing the volume, for instance. When your finger stops moving around the wheel, the controller stops detecting changes in capacitance and stops sending signals, and the microprocessor stops increasing the volume. Now, in discussing the workings of the Click Wheel, a particularly curious HowStuffWorks staffer raised the following question: If your finger controls the Click Wheel because your finger is a conductor, why can't you control the Click Wheel with a paper clip? While we scratched our heads, we embarked on a experiment.
Now that we've checked out the iPod hardware, let's take a look at the software it's supporting. |
iPod Software and iPod World
In addition to the user-interface and operating-system software, the iPod's video coding and decoding happens at the software level. The Broadcom video chip we looked at in the last section handles processing at the hardware level but has a corresponding piece of software to run the video codec. As far as operating-system requirements, iPod video is compatible with Mac OS X v10.3.9 or later, Windows 2000 (with Service Pack 4 or later) and Windows XP Home and Professional (with Service Pack 2 or later). Where iPod software starts getting really interesting is in the third-party software and "hacks" that have sprung up in response to iPod's popularity. iPod third-party software consists of programs that use or build on current iPod functions without changing the way the device is supposed to work. This includes downloadable iPod games, programs that convert a bunch of DVDs to iPod-friendly video files in one shot, programs that convert PDA data and PowerPoint presentations to iPod-compatible files and software that lets you create your own text-based iPod games. iPod hacks are programs written to give iPods new (non-Apple-intended) functionality. You know how we talked about things you can't do with an iPod, like sync via FireWire? Well, you can hack an iPod to sync via FireWire. Unless you're a programmer, "hacking an iPod" just means you download a chunk of code that alters your iPod's functionality at the software level. If you're a programmer, it means developing that code. iPod hackers are publishing all sorts of programs that alter the way an iPod works -- some of the software is free, and some of it is for purchase. Some currently available hacks let you:
Between the built-in applications and the outside iPod software, this 5-ounce device offers a lot of functionality. Add in the slew of iPod accessories out there, and you start to see why some people's daily lives revolve around an iPod.
The extensive list of accessories available for the iPod, both Apple and third-party products, builds on the iPod's hardware and software to place it at the center of a "digital-media experience." From Apple, just some of the accessories you can purchase to outfit your iPod include:
The possibility of long-term hearing loss for people who have their earbuds in whenever they leave the house has created a nice talking point in the press. The issue is mostly about the iPod's ability to produce sound at volumes greater than 115 decibels. Some experts believe that repeated exposure to this volume, especially via in-ear headphones ("ear buds") can cause "tinnitus and loss of hearing in later life" [ref]. In Europe, Apple has capped the iPod's volume at 100 decibels in response to a French law requiring it, but units sold in the United States don't have the volume cap. In early 2006, a man in Louisiana filed a lawsuit against Apple related to the potential for hearing loss. He claims the iPod is "inherently defective in design" and does not appropriately warn its users of the potential damage to their hearing. See BBC News: Man sues over iPod 'hearing risk' to learn more. In view of the bad press and the lawsuit, it's possible that Apple will decide to include volume caps on all new iPods with the release of the next generation. For the time being, Apple has released a volume-cap software update for iPod video and iPod nano (see iPod Updater 2006-03-23). Regardless of whether the volume gets turned down, it looks like the spread of the iPod will continue. The release of the first iTunes cell phone in 2005 marked the start of what might turn out to be the increasing integration of iPod functionality into other portable devices. The iPod's Broadcom video processor also supports digital camera functions, so that's a possible utility to look for in future iPods. Recent Apple patents include drawings of a touch screen sporting what looks like a virtual Click Wheel, leading some to infer that the next iPod will have a graphical, entirely touch-sensitive interface. |
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